Packt
AI Game Development Essentials with Unity 6 Specialization

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Packt

AI Game Development Essentials with Unity 6 Specialization

Master AI in Game Development with Unity 6. Learn how to implement AI behaviors, pathfinding algorithms, and decision-making systems in Unity.

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Intermediate level

Recommended experience

1 month at 10 hours a week
Flexible schedule
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Get in-depth knowledge of a subject
Intermediate level

Recommended experience

1 month at 10 hours a week
Flexible schedule
Earn a career credential
Share your expertise with employers

What you'll learn

  • Gain an understanding of vector mathematics and its application in AI movement and pathfinding.

  • Learn to implement AI behaviors using algorithms like A*, finite state machines, and behavior trees.

  • Explore the physics involved in game AI, including acceleration, velocity, and predictive behaviors.

  • Develop complex AI behaviors such as autonomous navigation, crowd simulation, and goal-driven decision-making.

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Taught in English
Recently updated!

September 2025

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Specialization - 3 course series

What you'll learn

  • Learn how to use vector mathematics to control character movement and interaction in a game environment.

  • Understand the application of physics and acceleration in AI programming, including projectile motion and gravity.

  • Develop advanced AI systems using the A* pathfinding algorithm to create efficient, intelligent navigation for game characters.

  • Implement AI with waypoints, graph-based navigation, and path-following logic for realistic in-game behavior.

Skills you'll gain

Category: Scripting
Category: C# (Programming Language)
Category: Animation and Game Design
Category: Debugging

What you'll learn

  • Learn how to implement vehicle physics, including wheel colliders, forces, and AI-controlled driving.

  • Develop AI decision-making systems using finite state machines to manage complex behaviors like chasing and patrolling.

  • Create realistic agent movement with navigation meshes, optimizing pathfinding and interaction with obstacles.

  • Program autonomous behaviors, such as wandering, evading, hiding, and pursuing, to create dynamic game characters.

Skills you'll gain

Category: Unity Engine
Category: Object Oriented Programming (OOP)
Category: System Design and Implementation
Category: Animations
Category: Game Design
Category: Video Game Development
Category: Artificial Intelligence
Category: C# (Programming Language)
Category: Software Design Patterns
Category: Simulations

What you'll learn

  • Simulate realistic crowd dynamics, including fleeing, flocking, and goal-directed movement for groups of agents.

  • Implement Goal-Oriented Action Planning (GOAP) for dynamic, decision-driven AI that plans and adapts in real-time.

  • Design and implement behavior trees for structured, flexible AI decision-making in game environments.

  • Create multi-agent systems and inventory-based planning to manage resources and interactions within the AI world.

Skills you'll gain

Category: Agentic systems
Category: Game Design

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Instructor

Packt - Course Instructors
Packt
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