This course features Coursera Coach!
A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you’ll gain hands-on experience with Blender, one of the most powerful and widely used 3D modeling tools. Starting with the basics, you'll learn to navigate the interface and understand fundamental 3D concepts like modeling and texturing. By the end, you'll have built a robust 3D model that showcases your newly acquired skills. The course begins by teaching you the basics of Blender, followed by practical exercises on references and gray boxes to help you set up your first models. As you progress, you’ll dive into important concepts like UV mapping, mesh editing techniques, and optimization. Each section builds on the last, adding complexity with advanced mesh techniques, working with materials and shaders, and refining textures to improve your models’ realism. You’ll also explore important workflow improvements, including scene optimization and asset management to streamline your work in Blender. Practical lessons teach you how to create structural elements like bolts, supports, and roof structures, adding realism to your designs while fine-tuning the materials and shaders you’ve created. This course is perfect for beginners with an interest in 3D modeling, animation, or game design. No prior experience with Blender is required, and the course provides a hands-on approach with plenty of practice, perfect for anyone looking to start creating 3D models from scratch.