EDUCBA
Unreal Engine: Design Dynamic Particle Effects for Games
EDUCBA

Unreal Engine: Design Dynamic Particle Effects for Games

EDUCBA

Instructor: EDUCBA

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
6 hours to complete
Flexible schedule
Learn at your own pace

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Recently updated!

August 2025

Assessments

11 assignments

Taught in English

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This course is part of the Unreal Engine Visual FX, Materials & Interactive Systems Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 3 modules in this course

This module introduces learners to Unreal Engine’s Cascade particle system editor, covering the foundational tools and principles for designing dynamic particle effects. Through hands-on exploration of emitters, modules, and particle behaviors, learners will gain the skills to control attributes such as color, size, lifetime, velocity, and activation. By the end of this module, participants will be able to build and customize particle systems such as explosions, environmental effects, and game-ready visual components using Cascade’s modular interface.

What's included

8 videos4 assignments

This module explores advanced particle systems in Unreal Engine’s Cascade, focusing on sprite-based and GPU-based emitters. Learners will gain hands-on experience creating sprite emitters, configuring dynamic properties like lifetime, velocity, and size, and using curve editors to control value transitions. The module further delves into GPU sprite emitters, color manipulation, vector fields, and mesh-based particles. By the end of the module, learners will be equipped to build complex, high-performance particle effects that integrate physics, visuals, and directional influence.

What's included

9 videos4 assignments

This module explores specialized particle emitter types in Unreal Engine’s Cascade system, focusing on beam, ribbon, and anim trail emitters. Learners will gain hands-on experience building beam effects for real-time connections, designing ribbon-based trails for continuous particle paths, and integrating anim trail emitters with skeletal mesh animations. Additionally, the module covers visual enhancements like tangents, trail color transitions, and dynamic material adjustments, empowering learners to create expressive and physically reactive visual trails in a game environment.

What's included

7 videos3 assignments

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Instructor

EDUCBA
EDUCBA
175 Courses99,825 learners

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EDUCBA

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