Packt
Foundations of Modular Environment Design in Blender
Packt

Foundations of Modular Environment Design in Blender

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Design reusable modular assets tailored for expansive 3D scenes in Blender

  • Apply greyboxing techniques to block out detailed, navigable environments

  • Use procedural tools like Geometry Nodes and Booleans for asset optimization

  • Build structured, multi-level architectural environments with visual realism

Details to know

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Recently updated!

October 2025

Assessments

14 assignments

Taught in English

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This course is part of the Blender 4 - The Modular and Kitbash Environment Guide Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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  • Gain a foundational understanding of a subject or tool
  • Develop job-relevant skills with hands-on projects
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There are 13 modules in this course

In this module, we will introduce the course and lay the groundwork for understanding modular environment design in Blender. You’ll get a clear overview of what kitbashing entails and how modular workflows can streamline environment creation. This section sets the stage for the journey ahead by clarifying expectations, tools, and the creative vision behind the Aztec city project.

What's included

1 video2 readings

In this module, we will get hands-on with Blender and essential resources for building an Aztec city. You’ll learn to use a custom resource pack, master navigation techniques, and set up references to support accurate modeling. The module also introduces the basics of 3D modeling to get you production-ready.

What's included

5 videos1 assignment1 plugin

In this module, we will begin greyboxing the Aztec temple by creating foundational forms like stairs, arches, and pillars. You’ll practice using primitives to block out major structures while exploring the use of ambient occlusion to improve depth perception. This phase focuses on quickly establishing the shape and scale of the temple.

What's included

5 videos1 assignment1 plugin

In this module, we will expand the greybox to cover more of the Aztec city, refining temple facades and designing new sections like the east wing and temple pool. You’ll also learn techniques to make your greyboxes feel more realistic and grounded. This stage solidifies the layout before adding detailed assets.

What's included

5 videos1 assignment1 plugin

In this module, we will finalize the greybox layout by refining structures such as the east wing, market area, and west wing. You’ll learn how to incorporate references throughout the process to ensure realism and cohesion. This step marks the completion of the planning phase and transitions into asset creation.

What's included

5 videos1 assignment1 plugin

In this module, we will begin building modular components to replace greybox elements, focusing on visual interest and scene composition. You’ll finalize the greybox, explore camera perspectives, and revisit references to maintain accuracy. This is where the scene begins transitioning from rough layout to visual polish.

What's included

5 videos1 assignment1 plugin

In this module, we will create your first modular assets—like walls, trims, and details—and learn how to manage them efficiently. You’ll dive into UV mapping, shader basics, and environmental textures such as skyboxes. The focus here is building a modular system that’s visually coherent and performance-friendly.

What's included

5 videos1 assignment1 plugin

In this module, we will advance your modeling skills by exploring asset organization, collections, and procedural modeling tools. You’ll build detailed features like pillars and stone slabs while optimizing asset management through Blender’s Asset Manager. These techniques pave the way for scalable and consistent scene building.

What's included

5 videos1 assignment1 plugin

In this module, we will work on creating more complex modular assets like arches, supports, and stairs. You’ll also learn how to enhance these assets with realistic details using Geometry Nodes and efficient modeling strategies. Asset cleanup and refinement play a key role in maintaining a clean workflow.

What's included

5 videos1 assignment1 plugin

In this module, we will leverage Booleans and Geometry Nodes to streamline the modeling of complex forms like arches and structural angles. You'll also learn techniques for integrating modular pieces seamlessly and managing polygon count to balance detail and performance.

What's included

5 videos1 assignment1 plugin

In this module, we will focus on creating bamboo-style rooftops and refining arch assets for final integration. You’ll use Booleans, complex meshes, and procedural tools like GeoStacker to streamline your workflow. Texturing techniques will be applied to add visual realism to the roof elements.

What's included

5 videos1 assignment1 plugin

In this module, we will complete the roof system with complex variations and structural integrity. You’ll learn how to ensure all roof parts align cleanly and how to use normals and the Knife Tool for professional results. This step ensures your structures look polished and cohesive.

What's included

5 videos1 assignment1 plugin

In this module, we will wrap up the modular asset library by focusing on windows, bridges, and stone elements. You’ll refine materials, finalize the roof pack, and implement remaining support structures. The section emphasizes intelligent asset reuse and finishing touches that bring the Aztec environment to life.

What's included

5 videos1 reading3 assignments1 plugin

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